The IP Over NBMA (ION) Archive[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index][Thread Index][Author Index][Subject Index] Integrated service does not scale over non-IP large cloud
> Multicast Inscalability over Large Cloud as a comp sci exponent, i'd like to ask for a proper complexity analysis here 1/ scaling is to do with growth in cost w.r.t some parameter looking at address resolution, and routing and signaling as three problem areas, w.r.t int-serv IP over NBMA nets, we have several potential costs network centric: a) control messages (e,g, NHRP traffic, MARS traffic, MCS traffic, I-PNNI traffic, RSVP to q.2931 translation stages etc) b) memory/state (e.g. address mapping tables, route entries, temporary NHRP entry table entries, MARS entries, topology maps etc) user view: c) latency for traffic (e.g. delay before users traffic flowsm, suboptimal delay paths etc) d) throughput, and so on..... now, for something to simply "not scale", it has to be exponential (i.e. non polynomial etc etc.....) - i don't believe that is the case here - what we have is some set of feastures that maybe O(n**2), or other nasty growth, but we need a formal analysis of each and everyone... by the way, the national or world wide TV analogy is probably a bad one since either i) there is a small number of laege national and world wide stations, using dense mode - and a PVC net could be used in a large cloud or ii) there is a large number of smal lstations, and a sparse mode approach could be used, and there arte a lot of ways to map a sparse mode PIM tree (or CBT) onto an MCS efficiently and TV doesn't have really low latency requirements, so suboptimal placement of the RP or core is not a problem - virtual cores within the cloud can be placed easily.....to assign the 'center' to a MCS.....or a hierarchical approach such as HPIM or CGBT over a hierarchy of MCSs could be used the real problem areas are in VR and multiplayer games......(DIS...) cheers j.
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